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- Authors:
- Elena Dzardanova Department of Product & Systems Design Engineering, University of the Aegean, Greece
Department of Product & Systems Design Engineering, University of the Aegean, Greece
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- Vlasios Kasapakis Department of Cultural Technology and Communication, University of the Aegean, Greece
Department of Cultural Technology and Communication, University of the Aegean, Greece
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- Spyros Vosinakis Product & Systems Design Engineering, University of the Aegean, Greece
Product & Systems Design Engineering, University of the Aegean, Greece
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- Konstantina Psarrou Dept. of Cultural Technology and Communication, University of the Aegean, Greece
Dept. of Cultural Technology and Communication, University of the Aegean, Greece
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VRST '22: Proceedings of the 28th ACM Symposium on Virtual Reality Software and TechnologyNovember 2022Article No.: 72Pages 1–2https://doi.org/10.1145/3562939.3565676
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VRST '22: Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology
Sign Language in Immersive VR: Design, Development, and Evaluation of a Testbed Prototype
Pages 1–2
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ABSTRACT
Immersive Virtual Reality (IVR) systems support several modalities such as body, finger, eye, and facial expressions tracking, thus they can support sign-language-based communication. The combined utilization of tracking technologies requires careful evaluation to ensure high-fidelity transference of body posture, gestures, and facial expressions in real-time. This paper presents the design, development and evaluation of an IVR system utilizing state-of-the-art tracking options. The system is evaluated by certified sign language teachers to detect usability issues and examine appropriate methodology for large-scale follow-up evaluation by users fluent in sign language.
References
- Markowicz, H., Myths About American Sign Language 1, in Recent perspectives on American Sign language. 2017, Psychology Press. p. 1-6.Google ScholarCross Ref
- Parton, B.S., Sign language recognition and translation: A multidisciplined approach from the field of artificial intelligence. Journal of deaf studies and deaf education, 2006. 11(1): p. 94-101.Google Scholar
- Adamo-Villani, N., E. Carpenter, and L. Arns, 3D sign language mathematics in immersive environment. Proc. of ASM, 2006: p. 2006-2015.Google Scholar
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- [2] Dzardanova, E., V. Kasapakis, and D. Gavalas, Social Virtual Reality, in Encyclopedia of Computer Graphics and Games, N. Lee, Editor. 2018, Springer International Publishing: Cham. p. 1-3.Google ScholarCross Ref
- [3] Maloney, D., G. Freeman, and D.Y. Wohn, " Talking without a Voice" Understanding Non-verbal Communication in Social Virtual Reality. Proceedings of the ACM on Human-Computer Interaction, 2020. 4(CSCW2): p. 1-25.Google Scholar
- [4] Zirzow, N.K., Signing avatars: Using virtual reality to support students with hearing loss. Rural Special Education Quarterly, 2015. 34(3): p. 33-36.Google Scholar
- [5] Dagnes, N., F. Marcolin, E. Vezzetti, F.-R. Sarhan, S. Dakpé, F. Marin, F. Nonis, and K.B. Mansour, Optimal marker set assessment for motion capture of 3D mimic facial movements. Journal of biomechanics, 2019. 93: p. 86-93.Google Scholar
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Index Terms
Sign Language in Immersive VR: Design, Development, and Evaluation of a Testbed Prototype
Computer systems organization
Dependable and fault-tolerant systems and networks
Computing methodologies
Modeling and simulation
Simulation types and techniques
Massively parallel and high-performance simulations
General and reference
Cross-computing tools and techniques
Performance
Information systems
Data management systems
Database management system engines
Networks
Network performance evaluation
Software and its engineering
Software notations and tools
General programming languages
Language features
Inheritance
Software organization and properties
Software system structures
Software system models
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Published in
VRST '22: Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology
November 2022
466 pages
ISBN:9781450398893
DOI:10.1145/3562939
- Editors:
- Takafumi Koike
Hosei University, Japan
, - Naoya Koizumi
The University of Electro-Communications, Japan
, - Gerd Bruder
University of Central Florida, USA
, - Daniel Roth
Friedrich-Alexander-Universität Erlangen-Nürnberg, Germany
, - Kazuki Takashima
Tohoku University, Japan
, - Takefumi Hiraki
University of Tsukuba, Japan
, - Yuki Ban
The University of Tokyo, Japan
, - Michal Piovarci
Institute of Science and Technology Austria, Austria
Copyright © 2022 Owner/Author
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.
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Association for Computing Machinery
New York, NY, United States
Publication History
- Published: 29 November 2022
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